Game Servers (PC) Hytale

  • Unlimited Ram
  • Fast Processor
  • Unlimited Slots
  • Unlimited Storage

Custom Options

Customize your service options for your package

Select the location
Acknowledge that loading early plugins is unsupported and may cause stability issues
Allows players to give themselves operator (admin) permissions using the /op command. Use with caution, as this grants full control over the server.
The asset pack used by the server, containing all game items, textures, models, and other visual resources.
Authentication mode
Update the hytale server automaticly
Backup interval in minutes
Important: Disable Sentry during active plugin development. Hytale use Sentry to track crashes. Disable it to avoid submitting your development errors
Enable automatic backups
Additional Java Virtual Machine arguments for advanced configuration. Warning: Improper JVM settings can lead to poor performance, crashes, or failure to start. Only modify if you understand what these parameters do.
The server ships with a pre-trained AOT cache (HytaleServer.aot) that improves boot times by skipping JIT warmup. See https://openjdk.org/jeps/514
Specify which Hytale profile should be used for server authentication. How to find your profile username: 1. Visit https://accounts.hytale.com/ 2. Click "Game Profiles" in the left side menu 3. Copy the username of the profile you want to use 4. Paste it into this field Leave empty to use your default/first profile automatically.
What release channel you want to use
The amount of RAM (in MB) kept aside for the system so the server doesn’t use everything. Java will get the rest.
The maximum number of backups to keep. When this limit is reached, the oldest backups will be deleted automatically.
Comma-separated commands to run on server start (executed synchronously in order)
Forces the server to immediately send all pending network data to clients, bypassing normal buffering. This can reduce delays for critical updates but may slightly increase network usage.
Enables detailed logging of server events for debugging purposes. Useful for troubleshooting issues or tracking event behavior, but may produce a lot of output.
Sets the logging level for specific components. Use a comma-separated list in the format LoggerName:LEVEL (for example, com.example:INFO) to control how much detail is logged.
Causes the server to exit with an error code if default world gen is invalid. Leave empty to skip validation.
Forces the server to stop and exit with an error if any specified prefab types are invalid. Provide a comma-separated list of prefab categories (e.g. PHYSICS,BLOCKS,BLOCK_STATES,ENTITIES,BLOCK_FILLER) to check. Leave empty to skip validation.
Causes the server to exit with an error code if assets are invalid. Leave empty to skip validation.

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Monthly $$10.00


Setup fee $$0.00


Discount -$0.00


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